Robotics and CyborgsCyborg Systems |
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By the 1980s, when the idea of direct human interface with computers was being entertained as a serious possibility, the work of the so-called "cyberpunk" writers was littered with imaginery cyborgs. In Tom Maddox's "Snake Eyes", a war veteran called George appears to time-warp into Cordwainer Smith's story when his brain implant, designed to enable instant communication with the systems aboard his space ship, malfunctions to the extent that it forces him to eat cat food. In John Shirley's "Wolves of the Plateau", "brain chips" are a valuable currency.
The writers who have also imagined an extension of the virtual-reality principle whereby human consciousness can actually inhabit a virtual body are almost too numerous to mention, suggesting perhaps that the next stage of what Clynes and Kline called "participant evolution" may be cyborg systems that allow us to go into space without leaving our armchairs. The concept of cyborgs and mutants is a theme often explored in films, including "Terminator", "Robocop", "Universal Soldier" and the more recent "X-Men" where the heroes are children of the atom, homo superior, the next link in the evolutionary chain. Each was born with a unique genetic mutation, which at puberty manifested itself in extraordinary powers: thus one's eyes release an energy beam that can rip holes through mountains; another's strength is both telekinetic and telepathic; and a third can manipulate all forms of weather. | Index | Launch Systems | |
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